Trunk Raider
Enter the server seed, client seed, and nonce that the game revealed for any past round.
The winning trunk is derived from HMAC-SHA256(serverSeed, clientSeed:nonce)
using the same algorithm the server runs.
LEFT
CENTER
RIGHT
Fill in all three fields to derive the winning trunk.
- Outcome roll
- — < 1/3 → left, < 2/3 → center, else right
- Reveal delay
- — 0.5 + roll, seconds before the trunk pops
- Suspense factor
- — cosmetic — drives shake/wobble intensity
- Silent pick roll
- — < 0.5 → rakeback on loss
- Pay roll
- — selects the multiplier inside its [min, max] range
- Item roll
- — selects which item triggers (if any)